RE: The code that is DNA
December 9, 2019 at 5:54 pm
(This post was last modified: December 9, 2019 at 6:08 pm by GUBU.)
(December 6, 2019 at 8:57 am)Nomad Wrote:(December 4, 2019 at 2:35 pm)Yukon_Jack Wrote: Imperfections are explained away in the Bible.
How does a perfect being create imperfection?
*Aaaa-HEM*
I'm still waiting.
(December 8, 2019 at 6:30 pm)Simon Moon Wrote: When one is dealt a bridge hand of thirteen cards, the probability of being dealt that particular hand (whatever cards it is comprised of) is less than one in 600 billion. Still, it would be absurd for someone to be dealt a hand, examine it carefully, calculate that the probability of getting it is less than one in 600 billion, and then conclude that he must not have been dealt that very hand because it is so very improbable.
But you are going one step further, you are getting a perfect bridge hand, 13 cards of all the same suite, and placing special importance on it, because it was predesignated as a perfect hand by the rules of the game. But here's the fact, getting a perfect bridge hand, has no greater odds than a hand with just a bunch of random cards of all different suits. In bridge, the perfect hand has so much importance, because it is defined that way. You are doing the same thing with us.
Actually in most cases getting a specific hand in bridge could be quite a lot lower than random chance would dictate. And that is because people don't shuffle cards correctly*. So after a few games you could see the order of cards approaching that of a perfect hand (assuming you have vision on everybody's hand) for one of the four players, because the cards are being sorted in between games rather than being shuffled cutting out a lot of the randomness from the deck.
*That's because most people do the overhand shuffle rather than the riffle shuffle. Riffle shuffling takes about seven shuffles to randomise a deck, overhand shuffling takes a lot longer, and can go for as much as ten thousand shuffles before achieving randomisation. If you're not good at the riffle, smushing is much better for randomisation.
Here's a video:
Urbs Antiqua Fuit Studiisque Asperrima Belli
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