As for the computer simulation theory:
In most video games, there is a cast of identical creatures, who perform the exact same actions in the exact same circumstances as each other. In easier language: all of the creatures react the same to the same stimulii in most video games today.
However, in recent years, there has been some significant progress in making the same specie of creature react differantly from its fellows in the same situations. An example of this would be Assassins Creed (Sp?), where there will be two footmen, and when they see you: one of them will rush to attack you valiently, and the other will run for his life cowardly. Perhaps we are a bunch of non-player characters with advanced AI?
We are well on our way to developing advanced motion tracking technology (Read up on Project Natal for the Xbox 360), AI is always being improved upon, and i can get terabytes of hard drive storage space, and i can create almost any creature i want to in Spore... Why can't we be the video game of a very advanced race?
In most video games, there is a cast of identical creatures, who perform the exact same actions in the exact same circumstances as each other. In easier language: all of the creatures react the same to the same stimulii in most video games today.
However, in recent years, there has been some significant progress in making the same specie of creature react differantly from its fellows in the same situations. An example of this would be Assassins Creed (Sp?), where there will be two footmen, and when they see you: one of them will rush to attack you valiently, and the other will run for his life cowardly. Perhaps we are a bunch of non-player characters with advanced AI?
We are well on our way to developing advanced motion tracking technology (Read up on Project Natal for the Xbox 360), AI is always being improved upon, and i can get terabytes of hard drive storage space, and i can create almost any creature i want to in Spore... Why can't we be the video game of a very advanced race?
Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day