RE: Detecting design or intent in nature
January 23, 2015 at 9:09 pm
(This post was last modified: January 23, 2015 at 9:11 pm by Angrboda.)
(January 23, 2015 at 8:48 pm)Heywood Wrote:(January 23, 2015 at 8:38 pm)rasetsu Wrote: Because you say so, right? No, simulations are models of the real thing and require intelligence to interpret as models. Without the interpretation, they are just bits.
And it is not evolution because you say it is not? Look if we are to have this discussion we have to agree what is evolution and what isn't. Once we agree on that we can look at something and if it agrees with our definition of evolution then it is an example of evolution.
This is the definition of evolution I presented. Do you find it unreasonable? Nobody seemed to object to it.
(January 17, 2015 at 1:48 pm)Heywood Wrote: I would define evolution as follows:
Evolution is a process whereby changes in the heritable traits which reside in a given population accumulate through a selection mechanism over successive generations. The accumulation of these changes can result in an increase or decrease in one or more of the following: complexity, diversity, and knowledge.
Key attributes of evolution:
replication
heritable traits
change
selection
Computers don't have heritable traits because they don't reproduce. Variables in a computer program are not "a population". Hardware doesn't accumulate changes; it occupies differing states.
That you can't see the difference between a program which models evolution and a system that actually evolves just means you've thrown a spanner.