(November 25, 2015 at 2:03 am)bennyboy Wrote: Locking your framerate won't really guarantee that the game will run well with too many objects on screen. The game has to be smart enough to predict dropped frames and lower graphics settings, use lower-res ppoly objects, etc. BEFORE the problem gets really serious.
That makes sense.
There really is no excuse for a game not running at 60fps on the PS4. If MSG V and Star Wars: Battlefront can do it, any game can.
I know they've already got a patch for the PC in beta, so I'm hoping there's one for the PS4 on the horizon.