(April 22, 2016 at 2:47 pm)TheRocketSurgeon Wrote:(April 22, 2016 at 2:31 pm)dyresand Wrote: Battle Tech and Mechwarrior is one of the few reasons why i picked up game programming. I would like to see a mech warrior game with all the aspects of battle tech included.
A hybrid RTS/FPS.
Lord Kurita, help me, I'm already picturing a space battle as a cluster of Dropships detaches from the JumpShips/WarShips that brought them into the targeted system, fights its way through a swarm of AeroSpace Fighters, and down to a hot LZ planetside... the ship gets hit mid-atmosphere, and your 'Mechs on board are ejected for a combat drop into the LZ... you touch down in your Raven, kilometers from the intended objective, and through the static, you're told to link up with a nearby mechanized infantry unit to press into the city to the west, which you'll do as soon as you and your lancemates have finished off the star of Elementals you landed among. Oooops, right after the AeroSpace Fighters make a strafing run against your position, that is. Luckily, the mechanized unit has a Partisan flak tank with it, and one of the fighers goes down after doing minimal damage to you. Time to move out!
(Seriously, my pulse is racing a little bit, just imagining that!)
There is a few engines that could do that off the top of my head UE4, crysis, unity and some others. I would like to work on a game like that.
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