I play Final Fantasy XIV. It's turned 180 from its terrible launch years ago. Why I like it:
1. I'm a huge Final Fantasy nerd, so being able to play as a classic FF job (and they have most of them... they'll be formally announcing Red Mage or Spellblade/Fencer on the 15th) is awesome for me.
2. No need for alternate characters. With the armory system, you have access to all the jobs. Playing a tank and want to dabble as a healer or DPS? Just change jobs.
3. The story. Admittedly, the story is pretty shit/non-existent until you hit level 40 (which actually doesn't take very long with all the ways to gain EXP). From levels 40-50, it improves, and you're actually given a point behind doing what you're doing. From levels 50-60, the story is amazing. You become the hero of the realm.
4. Music. FF games have always been known for their music, and XIV is no exception. The Heavensward expansion, in particular, has some amazing tracks.
5. Meaningful patch content. Not only do the devs put meaningful story progression into the patches, but they generally add two dungeons, some kind of secondary progression (raids, legendary weapons, something like Palace of the Dead, squadrons) as well. Plus a ton of items, hair styles, balance tweaks, etc.
6. Fun dungeons. Most dungeons are 4 person affairs - 1 tank, 1 healer, 2 DPS. They're pretty short (can be completed between 15-25 minutes), and they progressively teach you game mechanics.
7. Crafting. Crafting has its own jobs, and it's far more involved than opening a menu, picking 99 widgets to create, and going AFK while your character slaves away at it.
FF XIV is a subscription game, but I really enjoy it. It's more fun than WoW ever was to me, and it's designed to make you feel like you actually made progress even if you only played for an hour or so.
1. I'm a huge Final Fantasy nerd, so being able to play as a classic FF job (and they have most of them... they'll be formally announcing Red Mage or Spellblade/Fencer on the 15th) is awesome for me.
2. No need for alternate characters. With the armory system, you have access to all the jobs. Playing a tank and want to dabble as a healer or DPS? Just change jobs.
3. The story. Admittedly, the story is pretty shit/non-existent until you hit level 40 (which actually doesn't take very long with all the ways to gain EXP). From levels 40-50, it improves, and you're actually given a point behind doing what you're doing. From levels 50-60, the story is amazing. You become the hero of the realm.
4. Music. FF games have always been known for their music, and XIV is no exception. The Heavensward expansion, in particular, has some amazing tracks.
5. Meaningful patch content. Not only do the devs put meaningful story progression into the patches, but they generally add two dungeons, some kind of secondary progression (raids, legendary weapons, something like Palace of the Dead, squadrons) as well. Plus a ton of items, hair styles, balance tweaks, etc.
6. Fun dungeons. Most dungeons are 4 person affairs - 1 tank, 1 healer, 2 DPS. They're pretty short (can be completed between 15-25 minutes), and they progressively teach you game mechanics.
7. Crafting. Crafting has its own jobs, and it's far more involved than opening a menu, picking 99 widgets to create, and going AFK while your character slaves away at it.
FF XIV is a subscription game, but I really enjoy it. It's more fun than WoW ever was to me, and it's designed to make you feel like you actually made progress even if you only played for an hour or so.
"I was thirsty for everything, but blood wasn't my style" - Live, "Voodoo Lady"