Some time ago, I had some winamp visualization thingy that I could tweak for it to become more or less processor intensive... and that was reflected on the FPS.. .and it came with a handy FPS display, so that was great!
I remember noticing a certain jaggedness at 11~12 FPS and it disappearing at 13~14 FPS. Totally smooth sailing at 15FPS.
When playing games, it's nice to have a normal FPS closer to 30, so that those processor spikes that happen once in a while don't bring the enjoyment below the 15FPS mark.
60FPS is overkill.
However, we all know that, when in a Fight or Flight situation, our bodies react in a way that make us see faster, so it's understandable that, for some fast paced games, a higher frame-rate might give you that extra edge in perception.
I doubt that anything beyond 60FPS will do anything in such situations, though...
That said, computer monitors typically have a refresh rate of 60FPS, because that's the US AC power cycle and the old CRT monitors were built to take advantage of that.
In Europe, with 50Hz power, some adaptations would have been required to make them operate at 60FPS. Since European mains provide more power than US ones, that was not a problem.
And that's how 60 (or multiples of it) become a standard..
Which reminds me of another historical coincidence: The Space Shuttle and the Horse's Rear End
I remember noticing a certain jaggedness at 11~12 FPS and it disappearing at 13~14 FPS. Totally smooth sailing at 15FPS.
When playing games, it's nice to have a normal FPS closer to 30, so that those processor spikes that happen once in a while don't bring the enjoyment below the 15FPS mark.
60FPS is overkill.
However, we all know that, when in a Fight or Flight situation, our bodies react in a way that make us see faster, so it's understandable that, for some fast paced games, a higher frame-rate might give you that extra edge in perception.
I doubt that anything beyond 60FPS will do anything in such situations, though...
That said, computer monitors typically have a refresh rate of 60FPS, because that's the US AC power cycle and the old CRT monitors were built to take advantage of that.
In Europe, with 50Hz power, some adaptations would have been required to make them operate at 60FPS. Since European mains provide more power than US ones, that was not a problem.
And that's how 60 (or multiples of it) become a standard..
Which reminds me of another historical coincidence: The Space Shuttle and the Horse's Rear End