Personally, I find anything below about 24-30fps to be unplayable, but I attribute that more to inconsistency in the frame rate due to insufficient processing power to keep a consistent frame rate. (i.e. the hardware is unable to keep up with the game's demands).
I do notice a difference between 30fps and 60fps, but again I attribute most of that to the same as above.
I don't notice a difference between anything above 50-60fps, as long as the frame rate stays above that level at all times.
I expect in competitive gaming, that much like lower network latency, less latency in frame rate would be a very slight edge. The difference between 15ms and 30ms of network latency is definitely a factor, I see no reason why the same difference (i.e. the difference between ~30fps and ~60fps) wouldn't apply. People with shit latency seem to get pwned by those that don't, all else being equal.
I believe the difference is that the player with the lower latency has information available slightly earlier than the other players. It's a small edge, but it matters.
I do notice a difference between 30fps and 60fps, but again I attribute most of that to the same as above.
I don't notice a difference between anything above 50-60fps, as long as the frame rate stays above that level at all times.
I expect in competitive gaming, that much like lower network latency, less latency in frame rate would be a very slight edge. The difference between 15ms and 30ms of network latency is definitely a factor, I see no reason why the same difference (i.e. the difference between ~30fps and ~60fps) wouldn't apply. People with shit latency seem to get pwned by those that don't, all else being equal.
I believe the difference is that the player with the lower latency has information available slightly earlier than the other players. It's a small edge, but it matters.