(October 19, 2011 at 11:37 am)Jay1982 Wrote: That first pic you posted with the killer bees is very cool man, how did you go about working that one up? was the background pre-existing or did you create that from scratch and are the bees all your own creations? were you a traditional artist before you started doing digital art?
The background is a sphere with clouds texturemapped on them. The bees are modeled in 3D studio and then imported into 3D studio max for texture mapping and better Inverse Kinematics. Once I got one bee done, it just is a case of copy/paste and setting the wings etc a little different. The final rendering was also done in 3D Studio Max.
This was done back in 2001 I think, so I'm certain 3D programs have improved greatly since then. I did a little work in Lightwave 5.5 after that, and a year of working with Maya (which I loved by the way, the dynamics engine was superbe), but decided that it was enough so I stopped 3D modelling completely except for testing concepts for new robot designs in Lightwave sometimes.
I did no artwork prior to 3D modelling, and I am very bad at 2D art. Texture mapping is not my strong suit either but given enough time I can usually make scenes look as I want them to.
Best regards,
Leo van Miert
Horsepower is how hard you hit the wall --Torque is how far you take the wall with you
Leo van Miert
Horsepower is how hard you hit the wall --Torque is how far you take the wall with you