RE: Ghosts 'n' Goblins Blacksmith
December 4, 2011 at 5:58 pm
(This post was last modified: December 4, 2011 at 6:01 pm by Welsh cake.)
Ghosts 'n' Goblins and Ghouls n' ghosts drove me insane as a child.
Why Capcom? Why the ridiculous difficulty? Its like they have no understanding of basic human psychology when it comes to video games and therein, the challenge it offers. The difficulty curve must be gradual for starters. Not forgetting its a fine 'balance' that must be maintained if you want the game to feel rewarding yet fun - make the game too easy or too damn hard and you quash any potential entertainment value.
EDIT: and WHY pray tell does Arthur move at the *exact same speed* with or without a full suit of armour on?
Why Capcom? Why the ridiculous difficulty? Its like they have no understanding of basic human psychology when it comes to video games and therein, the challenge it offers. The difficulty curve must be gradual for starters. Not forgetting its a fine 'balance' that must be maintained if you want the game to feel rewarding yet fun - make the game too easy or too damn hard and you quash any potential entertainment value.
EDIT: and WHY pray tell does Arthur move at the *exact same speed* with or without a full suit of armour on?