(March 26, 2012 at 5:47 pm)R-e-n-n-a-t Wrote: The Xbox 360 has an AMD CPU. It's a tri-core clocked at 3.2 Ghz. For graphical capability, each version has a single DX9 card at 500Mhz, with no shader clock speed, no true Antialiasing support, output at low resolutions such as 720p, and 512MB of GDDR3 VRAM.
The PS3 has an oct-core cpu clocked at 3.2Ghz, with one core devoted to security systems, and another disabled to improve processing symmetry, making the useable count six cores. It features an Nvidia "Reality Synthesizer" clocked at about 600Mhz with 256 MB of local VRAM and another ~256MB native to blu-ray disks, used similarly to RAM disks.
For those of you to whom this all seems like so much tech-babble, this means that the consoles, both of them, are restricted to about 222 million transistors at the high end, which is about equal to an Nvidia GeForce 6800/8400, and an AMD Athlon dual core overclocked to at least 3.4Ghz, along with 2GB of DDR3 RAM, a 500w PSU, and two 40mm fans.
In short?
You can get a PC that outperforms consoles for only $200 if you know what to look for, and this is with the added utility of having a pc, plus true backwards compatibility and further savings later due to smaller upgrades than with each console generation.
The end?
Winning.