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GameMaker Studio /Professional
September 20, 2015 at 9:50 pm
For Religion & Health see:[/b][/size] Williams & Sternthal. (2007). Spirituality, religion and health: Evidence and research directions. Med. J. Aust., 186(10), S47-S50. -LINK
The WIN/Gallup End of Year Survey 2013 found the US was perceived to be the greatest threat to world peace by a huge margin, with 24% of respondents fearful of the US followed by: 8% for Pakistan, and 6% for China. This was followed by 5% each for: Afghanistan, Iran, Israel, North Korea. -LINK
"That's disgusting. There were clean athletes out there that have had their whole careers ruined by people like Lance Armstrong who just bended thoughts to fit their circumstances. He didn't look up cheating because he wanted to stop, he wanted to justify what he was doing and to keep that continuing on." - Nicole Cooke
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RE: GameMaker Studio /Professional
September 21, 2015 at 1:01 am
I used to use it before yoyo games took over. Nowadays there are loads of great frameworks out there and for free, so I don't see the point of eating money on it.
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RE: GameMaker Studio /Professional
September 21, 2015 at 1:54 am
(This post was last modified: September 21, 2015 at 1:59 am by Aractus.)
Well yes, but 2D engines can be much more limited in terms of what they're designed for making (AGS for example).
And besides, GameMaker has a free version now as well. You'll find most decent "free" 2D engines have paid versions also.
For Religion & Health see:[/b][/size] Williams & Sternthal. (2007). Spirituality, religion and health: Evidence and research directions. Med. J. Aust., 186(10), S47-S50. -LINK
The WIN/Gallup End of Year Survey 2013 found the US was perceived to be the greatest threat to world peace by a huge margin, with 24% of respondents fearful of the US followed by: 8% for Pakistan, and 6% for China. This was followed by 5% each for: Afghanistan, Iran, Israel, North Korea. -LINK
"That's disgusting. There were clean athletes out there that have had their whole careers ruined by people like Lance Armstrong who just bended thoughts to fit their circumstances. He didn't look up cheating because he wanted to stop, he wanted to justify what he was doing and to keep that continuing on." - Nicole Cooke
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RE: GameMaker Studio /Professional
September 21, 2015 at 2:03 am
I already bought this like... years ago. I was planning to get into it but after afew days I just stopped.
Maybe I should get into it again. I can't really draw though is the problem, I can make pixel sprites I guess.
"That is not dead which can eternal lie and with strange aeons even death may die."
- Abdul Alhazred.
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RE: GameMaker Studio /Professional
September 21, 2015 at 2:33 am
(September 21, 2015 at 1:54 am)Aractus Wrote: Well yes, but 2D engines can be much more limited in terms of what they're designed for making (AGS for example).
And besides, GameMaker has a free version now as well. You'll find most decent "free" 2D engines have paid versions also. GM has always have had that free version, with several limitations. If you want to make something usable, you'll have to use GML, and that is quite restricted in the free version, so why bother? Try something like Phaser or Turbulenz, they are free, open source, and a lot more flexible and powerful. You can easily combine other libraries or tools and extend these however you like. I don't see any advantage in wasting 6$ when you can get better stuff for free.
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RE: GameMaker Studio /Professional
September 21, 2015 at 4:57 am
(This post was last modified: September 21, 2015 at 4:57 am by StuW.
Edit Reason: Spelling
)
I've have some 2d game makers that I got in a humble bundla about a year back but never used it.
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RE: GameMaker Studio /Professional
September 21, 2015 at 6:50 am
(September 21, 2015 at 2:33 am)Aoi Magi Wrote: (September 21, 2015 at 1:54 am)Aractus Wrote: Well yes, but 2D engines can be much more limited in terms of what they're designed for making (AGS for example).
And besides, GameMaker has a free version now as well. You'll find most decent "free" 2D engines have paid versions also. GM has always have had that free version, with several limitations. If you want to make something usable, you'll have to use GML, and that is quite restricted in the free version, so why bother? Try something like Phaser or Turbulenz, they are free, open source, and a lot more flexible and powerful. You can easily combine other libraries or tools and extend these however you like. I don't see any advantage in wasting 6$ when you can get better stuff for free.
Well for USD 6 it doesn't hurt to have GM up my sleeve. I agree 100% with you about different platforms, and Ron has made his own for Thimbleweed Park which may or may not become open-source, just as many developers do and write their own.
By the way, the USD 12 includes 12 full games with source code - that's well worth the price.
For Religion & Health see:[/b][/size] Williams & Sternthal. (2007). Spirituality, religion and health: Evidence and research directions. Med. J. Aust., 186(10), S47-S50. -LINK
The WIN/Gallup End of Year Survey 2013 found the US was perceived to be the greatest threat to world peace by a huge margin, with 24% of respondents fearful of the US followed by: 8% for Pakistan, and 6% for China. This was followed by 5% each for: Afghanistan, Iran, Israel, North Korea. -LINK
"That's disgusting. There were clean athletes out there that have had their whole careers ruined by people like Lance Armstrong who just bended thoughts to fit their circumstances. He didn't look up cheating because he wanted to stop, he wanted to justify what he was doing and to keep that continuing on." - Nicole Cooke
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RE: GameMaker Studio /Professional
September 21, 2015 at 11:30 am
I've monkeyed around a little with Gamemaker. I've used Unity too. Unity is free and will do 3d. A major different is the assets. I don't know if gamemaker has assets for your games but you can create 3d assets using another free program. I use Blender. And sound assets can be made with audacity which is free.
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RE: GameMaker Studio /Professional
September 22, 2015 at 5:37 pm
I've used a few different engines and game designers. So far, Unity is the big winner because it can make games cross-platform, and manages assets, even 3D skinned animations, very well. And that whole thing about being free. . . that's no joke. You can literally make an entire game and put it on Google Playstore without paying a penny.
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RE: GameMaker Studio /Professional
September 22, 2015 at 5:41 pm
(September 20, 2015 at 9:50 pm)Aractus Wrote: Okay, well my last thread got pulled for breaching the advertising rule.
How the fuck, it's for humble bundle for christ sake!
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