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The end of a long years work
July 5, 2010 at 11:22 am
I've made a video of the project me and some others have been working on over the last few months.
My contribution lies in the back end. I worked on timing, threading, state managing, input and the like.
[youtube]7nrXdPH35Bs[/youtube]
Hoi Zaeme.
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RE: The end of a long years work
July 5, 2010 at 3:14 pm
Looks a little like worms.
I liked worms
You can fix ignorance, you can't fix stupid.
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RE: The end of a long years work
July 7, 2010 at 4:05 pm
(July 5, 2010 at 11:22 am)Rob Wrote: My contribution lies in the back end. I worked on timing, threading, state managing, input and the like.
Ok, you remade
Liero from scratch? Why?
"How is it that a lame man does not annoy us while a lame mind does? Because a lame man recognizes that we are walking straight, while a lame mind says that it is we who are limping." - Pascal
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RE: The end of a long years work
July 7, 2010 at 11:22 pm
That looks kick-ass rob, like worms on crack, with better imagery.
When is it due to be released?
.
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RE: The end of a long years work
July 8, 2010 at 9:32 am
(July 7, 2010 at 11:02 pm)Rob Wrote: (July 7, 2010 at 4:05 pm)Jaysyn Wrote: (July 5, 2010 at 11:22 am)Rob Wrote: My contribution lies in the back end. I worked on timing, threading, state managing, input and the like.
Ok, you remade Liero from scratch? Why?
You quote the part where I say I had nothing to do with the design shortly before asking about the design? great plan.
In any case the answer is quite simple: We had no 3D artists, we liked worms, we liked castle crashers.
Therefore we made a game that was 2D, like worms and like castle crashers.
But why start from scratch when you've got an open source game that just needs the graphics & sound updated? Is this going to be a commercial game?
"How is it that a lame man does not annoy us while a lame mind does? Because a lame man recognizes that we are walking straight, while a lame mind says that it is we who are limping." - Pascal