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Current time: November 5, 2026, 9:50 pm
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Limbo
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Best regards,
Leo van Miert Horsepower is how hard you hit the wall --Torque is how far you take the wall with you
It is amazing, especially when you spend so long trying to do a puzzle and then realize that there was an easy way of solving that just required you to do a bit of backtracking.
The amount of ideas they've put into the game also mean that no two puzzles are even remotely similar, which is great
that sounds awesome, I wish my bro had gotten me a 360 instead of a Wii, well that's being ungrateful, my brother is awesome.
RE: Limbo
August 1, 2010 at 3:28 am
(This post was last modified: August 1, 2010 at 3:41 am by fr0d0.)
(August 1, 2010 at 3:28 am)fr0d0 Wrote: Reminds me of this free lil flash game : http://www.newgrounds.com/portal/view/541124 Indeed, I've played Coma a while back, very entertaining as well.
Best regards,
Leo van Miert Horsepower is how hard you hit the wall --Torque is how far you take the wall with you
it's basically little big planet, but fucking scary.
I love it.
You could make all of those effects with LBP. I've been chased by giant monstrosities through dark corridors in LBP. It looks like a fun game though and you wouldn't have to search for dark levels.
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