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Civ 5
RE: Civ 5
(August 12, 2014 at 7:50 pm)Napoléon Wrote: As for your workers, keep using them, the cost of the upgrade won't really hurt you as your economy should be growing all the time anyway and the benefits of having improved worker tiles far outweighs the very small cost of improving them.


I usually build a few workers early in the game and put them on auto-improve, and perhaps add some when I discover oil and uranium (as both are crucial to my strategy). I rarely find the need to micromanage them.
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RE: Civ 5
(August 12, 2014 at 7:55 pm)Cthulhu Dreaming Wrote: I usually build a few workers early in the game and put them on auto-improve, and perhaps add some when I discover oil and uranium (as both are crucial to my strategy). I rarely find the need to micromanage them.

Pretty much every guide I've seen tells you not to put them on auto-manage. I always like selecting what improvements to make myself, I'm not sure whether the auto-manage makes the correct decisions. Sometimes you'll get a hill tile and it might be more beneficial to build a mine rather than a field. Also, I like to have control over my roads. I've seen some pretty horrendous roads get built in other people's games.

I think if you just put them on auto-manage you're probably completely ignoring what they're actually doing, and tile improvements can have a big impact on how quickly you civ grows or produces shit.
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RE: Civ 5
So I defeated one of my enemies, she had 5 cities, I annexed 3 of them, and then she proposed peace, I demanded her 2 remaining cities and she accepted. The problem is, she is out of cities but still exists as a player, how does this work?
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you

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RE: Civ 5
(August 12, 2014 at 8:01 pm)Napoléon Wrote:
(August 12, 2014 at 7:55 pm)Cthulhu Dreaming Wrote: I usually build a few workers early in the game and put them on auto-improve, and perhaps add some when I discover oil and uranium (as both are crucial to my strategy). I rarely find the need to micromanage them.

Pretty much every guide I've seen tells you not to put them on auto-manage. I always like selecting what improvements to make myself, I'm not sure whether the auto-manage makes the correct decisions. Sometimes you'll get a hill tile and it might be more beneficial to build a mine rather than a field. Also, I like to have control over my roads. I've seen some pretty horrendous roads get built in other people's games.

I think if you just put them on auto-manage you're probably completely ignoring what they're actually doing, and tile improvements can have a big impact on how quickly you civ grows or produces shit.

I have no doubt you're right. I just don't care to micromanage them, and *so far* the results have been good enough to at least not be a hindrance. It's probably something I'm going to have to do if I want to succeed at the harder difficulties.

As far as online guides go, I've read some pretty questionable crap in them - like for instance, I read in one that the author thought that submarines were useless on offense.

:blink:

ROFLOL

Yeah, right.
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RE: Civ 5
(August 12, 2014 at 8:06 pm)Cthulhu Dreaming Wrote: As far as online guides go, I've read some pretty questionable crap in them - like for instance, I read in one that the author thought that submarines were useless on offense.

To be honest I didn't see the need in subs when I used them. They actually were pretty pointless. I wonder if it's because your version of the game may be different? You know when you were talking about caravels and ships taking cities? That just doesn't happen in my game. There's no concept of a 'melee ship' when I play, I've tried numerous times to take cities with ships and it just doesn't work.
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RE: Civ 5
(August 12, 2014 at 8:29 pm)Napoléon Wrote:
(August 12, 2014 at 8:06 pm)Cthulhu Dreaming Wrote: As far as online guides go, I've read some pretty questionable crap in them - like for instance, I read in one that the author thought that submarines were useless on offense.

To be honest I didn't see the need in subs when I used them. They actually were pretty pointless. I wonder if it's because your version of the game may be different? You know when you were talking about caravels and ships taking cities? That just doesn't happen in my game. There's no concept of a 'melee ship' when I play, I've tried numerous times to take cities with ships and it just doesn't work.

I have the Gods & Kings expansion, but not Brave New World. As far as I know, the mechanics haven't changed.

You gotta beat 'em down with ranged units first, and swoop in once they've been beaten down to zero or near zero health. I don't do this until I have privateers, and I give them the promotion that gives bonuses to attacking cities.

Submarines *rock* at ship-to-ship combat - with two promotions, you can one-shot or almost one-shot almost anything except ironclads, missile cruisers, and destroyers - and they can't see you (except for destroyers, missile cruisers, and other subs), unless they're immediately adjacent to you. Nuclear subs can carry missiles and nuclear missiles. If you get to subs first, seriously, you can absolutely *own* the seas to the point where you're not at risk of anyone even setting foot on your land from the sea.
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RE: Civ 5
(August 12, 2014 at 9:23 pm)Cthulhu Dreaming Wrote:
(August 12, 2014 at 8:29 pm)Napoléon Wrote: To be honest I didn't see the need in subs when I used them. They actually were pretty pointless. I wonder if it's because your version of the game may be different? You know when you were talking about caravels and ships taking cities? That just doesn't happen in my game. There's no concept of a 'melee ship' when I play, I've tried numerous times to take cities with ships and it just doesn't work.

I have the Gods & Kings expansion, but not Brave New World. As far as I know, the mechanics haven't changed.

You gotta beat 'em down with ranged units first, and swoop in once they've been beaten down to zero or near zero health. I don't do this until I have privateers, and I give them the promotion that gives bonuses to attacking cities.

Submarines *rock* at ship-to-ship combat - with two promotions, you can one-shot or almost one-shot almost anything except ironclads, missile cruisers, and destroyers - and they can't see you (except for destroyers, missile cruisers, and other subs), unless they're immediately adjacent to you. Nuclear subs can carry missiles and nuclear missiles. If you get to subs first, seriously, you can absolutely *own* the seas to the point where you're not at risk of anyone even setting foot on your land from the sea.

Yeah submarines are my bread and butter when it comes to the sea...especially with England combined with the Great Lighthouse, the subs turn into giant map-revealers that can one-shot anything they find.
In every country and every age, the priest had been hostile to Liberty.
- Thomas Jefferson
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RE: Civ 5
(August 12, 2014 at 9:23 pm)Cthulhu Dreaming Wrote: I have the Gods & Kings expansion, but not Brave New World. As far as I know, the mechanics haven't changed.

You gotta beat 'em down with ranged units first, and swoop in once they've been beaten down to zero or near zero health. I don't do this until I have privateers, and I give them the promotion that gives bonuses to attacking cities.

Well, the mechanics must have changed because it simply doesn't work in the vanilla version. I do exactly what you say to do and when I try to move my ship in it doesn't do shit.


This would confirm what I'm saying: http://forums.2k.com/showthread.php?1660...s-by-water

Funnily enough though, it says subs are the only melee ships in the vanilla game. I'm not sure whether that's right either because I distinctly remember them not being able to attack cities in the one game I played. Undecided

No 'melee' naval combat in vanilla at all according to the wiki: http://civilization.wikia.com/wiki/Naval_combat_(Civ5)
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RE: Civ 5
Weird. That sucks.

Subs can't attack cities in the expansion either - except with missiles. They'd be seriously OP if they could.
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RE: Civ 5
(August 13, 2014 at 10:53 am)Cthulhu Dreaming Wrote: Weird. That sucks.

Yeah, I'd buy the expansions but they're quite expensive on Steam, and I'm pretty skint anyway.
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