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This is what make you S.P.E.C.I.A.L.
RE: This is what make you S.P.E.C.I.A.L.
(December 9, 2015 at 7:42 am)abaris Wrote:
(December 9, 2015 at 7:38 am)houseofcantor Wrote: Go rape spectacle island for the wood. There's a massive mirelurk convention out there, though.  Tongue

I haven't found it yet, but the swatter guy in Diamond City sells shipments of wood. For a couple of hundred caps.

It's obvious - it's not hiding.  Big Grin
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RE: This is what make you S.P.E.C.I.A.L.
I was told stories of the Shishkebab.

I was told it was the best melee weapon...

That shit sucks.

My Stunning Super Sledge does 109 melee damage. The Shishkebab maxes out at 39. Looks cool and all. But my rocket assisted sledgehammer with Arcing Head looks a lot cooler.
"There remain four irreducible objections to religious faith: that it wholly misrepresents the origins of man and the cosmos, that because of this original error it manages to combine the maximum servility with the maximum of solipsism, that it is both the result and the cause of dangerous sexual repression, and that it is ultimately grounded on wish-thinking." ~Christopher Hitchens, god is not Great

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RE: This is what make you S.P.E.C.I.A.L.
(December 9, 2015 at 7:00 am)abaris Wrote:
(December 9, 2015 at 6:44 am)bennyboy Wrote: As for money-- I still haven't found anything that will pay as much as just doing missions and selling whatever advanced weapons, ammo and armor I can pick up.  But I'd like to be able to sleep for 24 hours, visit a few locations, and have a big stack of gold for buying wood and steel for building.

Selling bottled water rakes in much more than selling weapon or armor. Sanctuary is an ideal place for building industrial purifiers. I have about ten of them up and running, producing a total of 416 water every couple of days. With high enough charisma that's a never ending goldmine.

Hmmm.  How much does the water sell for?  When I do a couple "Clearing the Commonwealth" missions, I usually rake in a couple grand by just picking up the unique items and ammo.  But I'd definitely prefer to have a permanent sustainable income source if possible.
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RE: This is what make you S.P.E.C.I.A.L.
(December 9, 2015 at 9:57 am)bennyboy Wrote: Hmmm.  How much does the water sell for?  When I do a couple "Clearing the Commonwealth" missions, I usually rake in a couple grand by just picking up the unique items and ammo.  But I'd definitely prefer to have a permanent sustainable income source if possible.

3 to 5000, every couple of days. Which I instantly invest in shipments. I hold on to the uniques as well as the ammo to hand out to my companions.
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RE: This is what make you S.P.E.C.I.A.L.
(December 9, 2015 at 8:09 am)SteelCurtain Wrote: My Stunning Super Sledge does 109 melee damage. The Shishkebab maxes out at 39. Looks cool and all. But my rocket assisted sledgehammer with Arcing Head looks a lot cooler.

The super-sledge is certainly the most powerful melee weapon I've come across. With my strength cranked up high enough, it does 230+ ballistic damage and 60+ energy damage.
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RE: This is what make you S.P.E.C.I.A.L.
(December 9, 2015 at 7:00 am)abaris Wrote:
(December 9, 2015 at 6:44 am)bennyboy Wrote: As for money-- I still haven't found anything that will pay as much as just doing missions and selling whatever advanced weapons, ammo and armor I can pick up.  But I'd like to be able to sleep for 24 hours, visit a few locations, and have a big stack of gold for buying wood and steel for building.

Selling bottled water rakes in much more than selling weapon or armor. Sanctuary is an ideal place for building industrial purifiers. I have about ten of them up and running, producing a total of 416 water every couple of days. With high enough charisma that's a never ending goldmine.

I have 10 or 11 of them running at Sanctuary, producing several thousand caps worth of water every few in-game days, at a charisma of 3, more once I get it to 6.

I haven't bothered selling much loot to vendors, damn near everything I've picked up has either been broken down into materials or is stockpiled for later, and I pick up pretty much everything. Hoarder!
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RE: This is what make you S.P.E.C.I.A.L.
(December 9, 2015 at 7:38 am)houseofcantor Wrote: Go rape spectacle island for the wood. There's a massive mirelurk convention out there, though.  Tongue

Big Grin

Cleared the bugs without firing a shot or breaking a sweat. Took a few tries.

Piles of wood, looks like an interesting spot for an Evil Lair™. I'm going to see if I can build off the existing structures eventually. There's not much level ground.
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RE: This is what make you S.P.E.C.I.A.L.
The Gunners have earned themselves a place at the top of my hunting list.

Lock and load, bastards.
Dying to live, living to die.
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RE: This is what make you S.P.E.C.I.A.L.
LOL, I was clearing the ghouls out of Sunshine Tidings - a suicider, a legendary skirmisher, and a vanilla super mutant attack the other side of the compound. The suicider waxed the super mutant and damaged the legendary in the process, making my job all that much easier.

Thanks for the assist, greenskins!
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RE: This is what make you S.P.E.C.I.A.L.
This morning I fast travelled from Sanctuary to Bunker hill, only to immediately get a message to defend Sanctuary.

When I got back there nothing happened for a couple of minutes and then a single feral ghoul appeared right in the middle of town - directly in front of my twin missile batteries.

About four minutes after he died I heard the turrets to the north firing - about 15 feral ghouls were running toward town - a town ringed with type 1 turrets backed by type three.

I got two kills. The turrets took the rest.
Dying to live, living to die.
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