(January 27, 2016 at 12:44 pm)bennyboy Wrote:(January 27, 2016 at 9:49 am)Emjay Wrote: Like the Borg in Star Trek? A few of them go down after getting shot until they evolve and suddenly phasers are useless? Sure, go for it, but I'd think it would get boring pretty quick The game that is, not the thread
The trick would be how to evolve new shapes and patterns with unique effects not predicted by the game maker. You need the rules of the game to determine the outcome, but not through design. So you couldn't just have a "whoever is stronger survives, so now we have stronger aliens" because that would suck.
Maybe a complex rock-paper-scissors scenario would do it. Have like 50 variables which interact with each other in complex ways: shield makes better defense but heavier. Heavier has higher momentum, but worse ability to turn. Good ability to turn adds mobility, but increases stress on alien's innards. Different resources (randomly placed in passing space debris) will allow monsters to maximize different traits, but limited by genetic capacity. This way, the progammer knows the rock-paper-scissors rules, but cannot predict the result.
Okay, I'm game to talk about it if you want to start your thread but not right now cos I'm just about to go to bed. What triggered this line of thinking?... did you want to use a neural network for the game mechanics?