(January 27, 2016 at 7:25 pm)bennyboy Wrote:Sorry about the slow reply(January 27, 2016 at 1:38 pm)Emjay Wrote: Okay, I'm game to talk about it if you want to start your threadI want to see how many variables need to interact to make the results completely unpredictable by the player or programmer.but not right now cos I'm just about to go to bed. What triggered this line of thinking?... did you want to use a neural network for the game mechanics?


I think it would be pretty cool if you could do that cos it looks to me like it could have uses as a random number generator

