If a DM is simply trying to kill players, then they don't know what they're doing. That said, I don't mind games being mostly tactical affairs so long as the DM is fair. That's how my childhood games would go. My oldest brother was the DM. Every session was, essentially, a puzzle. We had more than enough resources at our disposal to beat the bad guys, but it was balanced enough that there were always more than a few close calls.
In Star Frontiers, for example, he'd have enemies attacking the city from opposite sides, or a sniper on a roof, or a hostage situation, etc. It was intense, exciting, and forced us to think.
In Star Frontiers, for example, he'd have enemies attacking the city from opposite sides, or a sniper on a roof, or a hostage situation, etc. It was intense, exciting, and forced us to think.
"I was thirsty for everything, but blood wasn't my style" - Live, "Voodoo Lady"