Khah give the basement a search, looking for anything. He takes to -> 20+6 = 26, and he finds a secret door. He Searches it for traps, taking 20 again, and finds a wall scythe.
He attempts to disable it, and tells you all to stand back -> 2d0+7 = 19, and he succeeds in disabling it. He then takes 20 on picking the lock -> 20+11 = 31, and it opens.
It opens to a room with some boxes and bags of coins, and some jars of a thick, brown substance. There is a total of 1000 pp and 2000 gp, or 250 pp and 500 gp split four ways.
(remember that platinum coins are worth ten times a gold coin)
He attempts to disable it, and tells you all to stand back -> 2d0+7 = 19, and he succeeds in disabling it. He then takes 20 on picking the lock -> 20+11 = 31, and it opens.
It opens to a room with some boxes and bags of coins, and some jars of a thick, brown substance. There is a total of 1000 pp and 2000 gp, or 250 pp and 500 gp split four ways.
(remember that platinum coins are worth ten times a gold coin)