(September 12, 2022 at 1:35 pm)HappySkeptic Wrote:(September 12, 2022 at 1:22 pm)Jehanne Wrote: My assumption is no dropped and/or corrupted frames, and so, 60 unique frames at 60 fps, 144 unique frames at 144 Hz, etc.
Okay, though most modern games "sometimes" drop below 60 fps, so this is unrealistic, even if they are running in a sync-locked mode.
If the monitor has a fast enough rise and fall time, high frame rates lead to a much smoother look during fast panning.
In movies at 24 fps, there is a maximum pan rate for the camera, beyond which the brain can't maintain it as a moving image, especially on a big screen. Either it will have judder or blur (or both). There is no magic fps where this stops occurring, though it will get marginal improvement above some point.
I'm looking for some experimental evidence; want to submit a grant proposal?