RE: Anything above 40 fps worth it?
September 12, 2022 at 4:11 pm
(This post was last modified: September 12, 2022 at 4:29 pm by HappySkeptic.)
https://www.testufo.com/
If your monitor is 120 Hz, you will get that option as well (mine isn't). You will notice that 60 Hz is still blurry and fatiguing to focus on if you are trying to track the motion with your eyes. Even when I cover up the slower panels (which are affecting the experience), the 60 fps isn't great. Of course, rise and fall times of the monitor can make a difference here, with slow rise/fall monitors not showing as much of an advantage at high frame rate as fast rise/fall monitors.
This is the most egregious type of test - smooth panning motion. The faster the motion, the faster the frame rate needed (up to some limit) if the user is focused on the panning.
When gamers prefer 240 Hz monitors with FreeSync or GSync, I feel what they are noticing most is reduction of timing judder. However, faster than 60 Hz on a larger monitor does have a different feel to the game. The extra smoothness can be felt. Exactly what the limit is, if there was zero timing judder (something most real-game tests can't separate out) may depend on the person.
If your monitor is 120 Hz, you will get that option as well (mine isn't). You will notice that 60 Hz is still blurry and fatiguing to focus on if you are trying to track the motion with your eyes. Even when I cover up the slower panels (which are affecting the experience), the 60 fps isn't great. Of course, rise and fall times of the monitor can make a difference here, with slow rise/fall monitors not showing as much of an advantage at high frame rate as fast rise/fall monitors.
This is the most egregious type of test - smooth panning motion. The faster the motion, the faster the frame rate needed (up to some limit) if the user is focused on the panning.
When gamers prefer 240 Hz monitors with FreeSync or GSync, I feel what they are noticing most is reduction of timing judder. However, faster than 60 Hz on a larger monitor does have a different feel to the game. The extra smoothness can be felt. Exactly what the limit is, if there was zero timing judder (something most real-game tests can't separate out) may depend on the person.