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Is my SVG PacMan now playable in Safari on iPhone?
#90
RE: Is my SVG PacMan now playable in Safari on iPhone?
(September 6, 2023 at 11:32 am)FlatAssembler Wrote:
(September 5, 2023 at 12:30 pm)BrianSoddingBoru4 Wrote: Where are they? Working for Apple, you clod. Sheesh.

Just to make the numbers easier, let’s say it takes 12 million lines of code to make an iPhone work. Apple employs 12 000 software engineers, which breaks down to 1000 lines of code each. Hardly an insurmountable task.

Boru

You realize that writing a 1000-line-long feature to a 12-million-lines-long program is not nearly as easy as writing a 1000-line-long program. My SVG PacMan has 1000 lines of code, and I could not dream of writing a 1000-line-long feature to a 12-million-lines-long program. Serious question: have you ever programmed something in a team? There are two versions right now of my PicoBlaze Simulator in JavaScript, one is mine and one is agustiza's fork. And, trust me, merging those two versions will be a nightmare. And my PicoBlaze Simulator in JavaScript is only around 4'000 lines of code.

I’ve never tried programming anything. But the brute fact that I have an iPhone which works shows that an operating system assembled by teams of programmers and consisting of 12 million lines of code isn’t the insurmountable obstacle you think it is.

Boru
‘I can’t be having with this.’ - Esmeralda Weatherwax
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RE: Is my SVG PacMan now playable in Safari on iPhone? - by BrianSoddingBoru4 - September 6, 2023 at 12:19 pm

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