A long time ago, I had a crappy Pentium 2 CPU. Running winamp with visualizations would, depending on the quality settings, decrease or increase the frame rate.
I noticed that above 12 FPS, I'd consider movement as fluid.
This matches well with the standard 24 FPS, which would account for any temporal aliasing by my eyes and, of course, Nyquist.
Anything above 24FPS, for me, is just overkill... on calm and fluidly changing imagery.
For action shots, where the film can make you engage with the action, your attention spikes and you can discern the difference between 24fps and 60fps.... 120fps would only be justified for the 3D industry, to keep each eye at 60fps.
It could be interesting to have a video format with variable frame rate, much like we have mp3 with variable bit rate. Slow scenes don't require more than 24fps, action scenes benefit from added fps.
As for the article you linked, it says the guy created the high frame rate videos by interpolation. I'd prefer if he captured videos at 120FPS and then downsampled those to whatever FPS he wanted to show. As it is, it looks a bit false...
The panning shot at 60fps looks HD, while the 24fps version looks SD.... it makes no sense...
I noticed that above 12 FPS, I'd consider movement as fluid.
This matches well with the standard 24 FPS, which would account for any temporal aliasing by my eyes and, of course, Nyquist.
Anything above 24FPS, for me, is just overkill... on calm and fluidly changing imagery.
For action shots, where the film can make you engage with the action, your attention spikes and you can discern the difference between 24fps and 60fps.... 120fps would only be justified for the 3D industry, to keep each eye at 60fps.
It could be interesting to have a video format with variable frame rate, much like we have mp3 with variable bit rate. Slow scenes don't require more than 24fps, action scenes benefit from added fps.
As for the article you linked, it says the guy created the high frame rate videos by interpolation. I'd prefer if he captured videos at 120FPS and then downsampled those to whatever FPS he wanted to show. As it is, it looks a bit false...
The panning shot at 60fps looks HD, while the 24fps version looks SD.... it makes no sense...