RE: So I'm playing Dark Cloud
October 8, 2013 at 3:04 pm
(This post was last modified: October 8, 2013 at 3:47 pm by Violet.)
So I get to the castle of dark heaven (there was no duel, sadness)... and find me a dark flower. I've seen a few enemies like this by now, so I know what to do when in melee. But I'm leveling another weapon to synth break, and I'm on toan. So I wait for it to engage it's whip-back, go in immediately after... hah-hah-hah-hah-[.2 second longer pause for last attack windup]-Ahh!
The plant now has a bite counter-attack
Adapted to not use the last strike on the plants, just to back away (.1 second) after the 4th strike.
So there's a new 'Dasher/Ram' type enemy to. So I'm all 'what's his new mechanic?', right? At about 1/3rd of his health, I'm all disappoint, and I just go for the kill. Hah-hah-h[enemy ram turns stamina]ahhhhh. I get knocked on my ass and lose 80% of my health. Ram with an enrage! BRILLIANT! XD Both from a design perspective AND from a gameplay perspective. This game had been sweet on my mechanics... I go back to LoL, and I'm playing just ahead of where I'd nomally be playing.. AND I AM SICK.
Good times ahead.
Also, curse dancers fuck ungaga up. Get cursed, bro. Down-slash is the only one that will connect and cause stutter before its awesome stutter-into windup mechanic that abuses .25 second gaps in a combo/guard, and messes you up at certain ranges for all three melee characters.
Edit: constructive criticism, Ungaga should have a lunge at the end of his combo. I'm always left underwhelmed by him, despite having times when I pull specifically him out (though they overlap with ranged characters).
The plant now has a bite counter-attack

Adapted to not use the last strike on the plants, just to back away (.1 second) after the 4th strike.
So there's a new 'Dasher/Ram' type enemy to. So I'm all 'what's his new mechanic?', right? At about 1/3rd of his health, I'm all disappoint, and I just go for the kill. Hah-hah-h[enemy ram turns stamina]ahhhhh. I get knocked on my ass and lose 80% of my health. Ram with an enrage! BRILLIANT! XD Both from a design perspective AND from a gameplay perspective. This game had been sweet on my mechanics... I go back to LoL, and I'm playing just ahead of where I'd nomally be playing.. AND I AM SICK.
Good times ahead.

Also, curse dancers fuck ungaga up. Get cursed, bro. Down-slash is the only one that will connect and cause stutter before its awesome stutter-into windup mechanic that abuses .25 second gaps in a combo/guard, and messes you up at certain ranges for all three melee characters.
Edit: constructive criticism, Ungaga should have a lunge at the end of his combo. I'm always left underwhelmed by him, despite having times when I pull specifically him out (though they overlap with ranged characters).
Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day