Caecilian Wrote:And I 've never played MoO3 at all- from what I've heard its a very bad game.MoO3 does not exist. There was 'recently' some little bugger of a game that called itself "MoO3"... but it is not MoO3.
Quote:More interestingly, you could take less (possibly a lot less) than your full quota of points and then try to win on impossible.This is true... but when a person given the option to excel, they will usually do that

Quote:And you could also try novel strategies. For example, I remember designing a race that was maxed out for ground combat (normally something that you'd buy down ). The plan was to use shuttles to capture the Orion ships when they turned up, and then use the Orion technology to conquer everyone else. It worked...sort of- not an optimal strategy, for sure, but interesting all the same.You could capture enemy ships?

I love novel strategies ^_^
Quote:The space combat simply gave a big advantage to the human, since the AI sucked at space combat.The space battles in MoO2 were definitely a lot more tactically designed than those of MoO... but the VI in both games handles space tactics horribly. I don't really care for the ship stacking of the first MoO (however much simpler it makes the battles), but I also don't care for how messy a lot of ships (in particular small ones) are in MoO2. The only really good system I can think of (and a realistic one to boot) would be to translate the battlemap into 3D


Quote:I only played the original MoO a few times. When I decided to buy it, MoO2 came out, so I bought that instead.Shame you didn't get both



Please give me a home where cloud buffalo roam
Where the dear and the strangers can play
Where sometimes is heard a discouraging word
But the skies are not stormy all day