(May 5, 2010 at 8:38 am)Saerules Wrote: MoO3 does not exist. There was 'recently' some little bugger of a game that called itself "MoO3"... but it is not MoO3.
Yeah, well I never played it anyway. A friend of mine who was a fellow MoO2 fan bought it- said it was one of the worst games he'd ever played.
Quote:This is true... but when a person given the option to excel, they will usually do that
Indeed. But getting really good at anything, even a computer game, is pretty cool. TBH I don't think that the big problem with MoO2 was race design- the ship design system was way more unbalancing. If you design your ships properly (think: autofire AP beam weapons), and know how to play the tactical combat, then the AI will get massacred regardless of what race you're playing. The pre-designed ships are frankly very bad indeed, and thats what the AI uses.
Quote:You could capture enemy ships?
I love novel strategies ^_^
Well you could, its just that there normally wasn't much point. Shuttles are expensive and take up a lot of space that you could be using for autofire AP beam weapons. Missiles and fighters are a complete waste too btw- they're too slow. Your ideal ships will have such overwhelming firepower that the AI fleet gets shredded in a few turns- i.e. before your missiles could even reach their targets.
Quote:The space battles in MoO2 were definitely a lot more tactically designed than those of MoO... but the VI in both games handles space tactics horribly. I don't really care for the ship stacking of the first MoO (however much simpler it makes the battles), but I also don't care for how messy a lot of ships (in particular small ones) are in MoO2. The only really good system I can think of (and a realistic one to boot) would be to translate the battlemap into 3D Otherwise I prefer the first one for simplicity and ease of management
Yeah, 3D space battles would've been awesome.
Talking with you about MoO2 really makes me want to play the game again. Maybe I'll check out that site that you posted and buy it.