(May 5, 2010 at 12:36 pm)Saerules Wrote: Your argument does not hold up to the advancement of technology. In particular, the more advanced computer technology becomes, the worse it fares, to the point that the computer vastly outstrips the lifeform's intellectual capacity.I don't know of it being the case yet. You get an AI to control a human character and the AI won't be able to control it as tactically as the better human players. I was talking about the present, not the future. I am talking about the present state of technology.
Quote:Humans can win if they have an 'AI' outnumbered or some otherwise unfair advantage. But once the human has played against other humans and learned to outplay their stupid fellows: their new tactics you will find laughable as you smite them with a solid strategy whenever they dare show their face to you again. Don't they know that while the human's away, the imp will play?
Tactics you learn off human players tend to be considerably more evolved and complex than ones just programmed into AI programs in any game I've played.
Quote:Chess is simple? Chess is single layered... but don't even attempt to call it simple.
I mean simple enough for an AI to be skillful enough to beat a world-class chess player, a chessmaster.
Quote:As for winning under completely fair settings... that happens all of the time. At least it does with what I call "fair". What is this "completely fair setting" that never happens for you?
Fair settings in the sense of the AI having an equally powerful character or characters (or 'units') as the human player and playing by exactly the same rules, without cheating. Humans can learn strategies that machines still aren't capable of doing yet as insofar as I know. Humans are still smarter than AI opponents. For AI to be more powerful and difficult, it has to be the old-fashioned single player campaign/story mode where on the higher difficulty levels the AI has all sorts of unfair or unbalanced advantages (not even playing by the same rules, or it 'cheating' or whatever).
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