RE: So did Atheism + bite the dust?
February 8, 2015 at 5:54 pm
(This post was last modified: February 8, 2015 at 6:03 pm by Dystopia.)
You really need to stop quoting conservative sources for your claims. Also the woman in the video reveals zero knowledge on how media actually works and affects our perceptions. I have done research on projects regarding media effects on our daily lives, and I can tell you that the way people are portrayed affects how we see and expect others to behave.
- Violence in games is two sided:
--> 1 - Violence in games can cause violence in real life if the person playing is either immature or cannot distinguish fiction and reality. Much like series like Dexter and violent movies have been accused of causing violence. It depends on the person using the medium and people should be mature enough before consumption
--> 2 - Violence in games is used strategically many times - Violence is a means, but the objective of the game isn't violence, it's to have fun - And violence is used against zombies / Villains / Bad guys / Bad people and takes many forms but it is sometimes even satirized and used in interesting concepts
------> The final conclusion is that while violence is bad, when it comes to violence in gaming there isn't a stereotype being promoted that some people are more violent or worse than others - Anyone in the game can be violent, from women to men, villains and heroes, whites and blacks, zombies and humans, and there's many forms of violence. Violence in games just tells us there's violence, it doesn't tell us twisted perceptions about reality
- Sexism is different because it operates on a one sided level that prevails over the other - Men are powerful and protagonists, women are weaker, are portrayed as sexy babes and have less important roles. Men have a more important side, white men in particular, women have a supportive role and their strength is usually limited to having hot bodies that fit unrealistic beauty standards. What does this do? It is easy, a medium that tells us that men are protagonists and strong while women are sexy and supportive supports the idea of gender roles that men are leaders of society and women should be put in their place into secondary roles.
- This study shows that female gamers are growing - The numbers are not exact because we don't know how many people play console, how many play PC, how many only play smartphones, etc. The main focus is that demographics of female gamers are growing, and older people as well. Teenage boys were never the main focus of the market. Before you say the study doesn't count because it doesn't distinguish between people who only play smartphones and those who play AAA titles, think about the following - (1) The study doesn't distinguish how many men play smartphones as well, so it's two sided (2) The study doesn't tell us how many people play diverse titles, many men only play on console FIFA or COD, and they count as gamers (3) The study doesn't distinguish between those who play 1 hour a week and those who play 10 hours a day ---> The point is I don't see how the first video you posted has any relevance - To distinguish how many people exactly play AAA titles requires a lot of economic resources for a survey, it's not easy, but the point is that female gamers are a growing demographic, despite what you may think because many are not online revealing their gender out of harassment fear or are using fake nicknames to disguise their gender; even if the percentage of females who play AAA titles is not so big as men, it is growing and it is no longer a male only medium, it never was to begin with - For profit reasons, games need to be inclusive - That's not being a misandrist, that's being rational and fair minded, it's saying "Hey women, games are for you as well, so come buy them because we need to sell more!" - Having more female characters will not ruin gaming, having less women dressed unrealistically and with unrealistic bodies will not ruin gaming, having more women in more important plot roles and with better skills and characteristics than just "sexy" will not ruin gaming.
I'd like to know how MRA's intend to prove men are being oppressed, that's their base ideology and it is faulty since the beginning. Men are not being oppressed and being a man gives you tremendous advantages. I'm glad I'm a man. On the other hand most MRA activism is "Men are suffering this because women did this or behave like a bitch" - What they do is blame feminism and blame women for problems such as talking about false rape accusations or stud-shaming, but they don't address issues with a critical thinking and talk about gender roles - If MRA's stopped focusing on feminism and actually talked critically about men's issues and proposed effective solutions they would be taken seriously.
- Violence in games is two sided:
--> 1 - Violence in games can cause violence in real life if the person playing is either immature or cannot distinguish fiction and reality. Much like series like Dexter and violent movies have been accused of causing violence. It depends on the person using the medium and people should be mature enough before consumption
--> 2 - Violence in games is used strategically many times - Violence is a means, but the objective of the game isn't violence, it's to have fun - And violence is used against zombies / Villains / Bad guys / Bad people and takes many forms but it is sometimes even satirized and used in interesting concepts
------> The final conclusion is that while violence is bad, when it comes to violence in gaming there isn't a stereotype being promoted that some people are more violent or worse than others - Anyone in the game can be violent, from women to men, villains and heroes, whites and blacks, zombies and humans, and there's many forms of violence. Violence in games just tells us there's violence, it doesn't tell us twisted perceptions about reality
- Sexism is different because it operates on a one sided level that prevails over the other - Men are powerful and protagonists, women are weaker, are portrayed as sexy babes and have less important roles. Men have a more important side, white men in particular, women have a supportive role and their strength is usually limited to having hot bodies that fit unrealistic beauty standards. What does this do? It is easy, a medium that tells us that men are protagonists and strong while women are sexy and supportive supports the idea of gender roles that men are leaders of society and women should be put in their place into secondary roles.
- This study shows that female gamers are growing - The numbers are not exact because we don't know how many people play console, how many play PC, how many only play smartphones, etc. The main focus is that demographics of female gamers are growing, and older people as well. Teenage boys were never the main focus of the market. Before you say the study doesn't count because it doesn't distinguish between people who only play smartphones and those who play AAA titles, think about the following - (1) The study doesn't distinguish how many men play smartphones as well, so it's two sided (2) The study doesn't tell us how many people play diverse titles, many men only play on console FIFA or COD, and they count as gamers (3) The study doesn't distinguish between those who play 1 hour a week and those who play 10 hours a day ---> The point is I don't see how the first video you posted has any relevance - To distinguish how many people exactly play AAA titles requires a lot of economic resources for a survey, it's not easy, but the point is that female gamers are a growing demographic, despite what you may think because many are not online revealing their gender out of harassment fear or are using fake nicknames to disguise their gender; even if the percentage of females who play AAA titles is not so big as men, it is growing and it is no longer a male only medium, it never was to begin with - For profit reasons, games need to be inclusive - That's not being a misandrist, that's being rational and fair minded, it's saying "Hey women, games are for you as well, so come buy them because we need to sell more!" - Having more female characters will not ruin gaming, having less women dressed unrealistically and with unrealistic bodies will not ruin gaming, having more women in more important plot roles and with better skills and characteristics than just "sexy" will not ruin gaming.
Quote:1. The term Cultural Marxist is ever more relevant in the 21st Century; where we have Social Justice Warriors playing the ''who's more depressed game'' and lazily following Marxist teachings.Cultural Marxism is an anti-semitic idea promoted by white nationalists. It's Jewish hating ideology. If you don't believe me check out stormfront forums.
Quote:2. MRA's are not a hate group. Nothing about them says ''we hate women'' --- a good number of them are married men. MRA's are a group which highlight men's rights in an increasingly politically correct society and point out that third-wave Feminism is stepping into boundaries it does not need.Feminism is the only movement that will ever erase men's issues because men's problems are caused by gender roles and feminism hates gender roles. Why are men not taken seriously on rape or are supposed to man up and be strong all the time? Because of gender roles - Men are supposed to be strong and always enjoy sex, therefore they can't be raped. Feminists hate gender roles, therefore eliminating them will make life better for men - If men are now allowed to wear longer hair or paint nails it is because feminists have worked to make those things gender neutral and not feminine. The more gender roles are destroyed, the more men's life will be better.
I'd like to know how MRA's intend to prove men are being oppressed, that's their base ideology and it is faulty since the beginning. Men are not being oppressed and being a man gives you tremendous advantages. I'm glad I'm a man. On the other hand most MRA activism is "Men are suffering this because women did this or behave like a bitch" - What they do is blame feminism and blame women for problems such as talking about false rape accusations or stud-shaming, but they don't address issues with a critical thinking and talk about gender roles - If MRA's stopped focusing on feminism and actually talked critically about men's issues and proposed effective solutions they would be taken seriously.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you