RE: Anyone into Android programming?
June 23, 2015 at 1:54 pm
(This post was last modified: June 23, 2015 at 1:54 pm by Rhizomorph13.)
I've used Unity3d and completed three of the tutorial apps (Rollerball, Space Shooter, and Survival Shooter) and added some code to two of them to adapt them to work on my phone using tilt control and the touch screen. I haven't made any lists but have watched some videos on working with UI canvases. They seem to work a lot like programming a VB form but with more features like alpha shifting to make your buttons translucent or clear to allow your game to show through.
Unity is probably a lot more than what you would need to get the job done, but the cool part, as Benny mentioned, is how easy it is to port your code to other platforms. Another thing you can do, that I have no experience with, is to take your java code and create a module for Unity.
I like unity because it is object based and works a bit like blender; you just put your models where you want them and add scripts and modules that work with the physics engine. I tried the java path to programming for android and it wasn't fun enough for me.
Unity is probably a lot more than what you would need to get the job done, but the cool part, as Benny mentioned, is how easy it is to port your code to other platforms. Another thing you can do, that I have no experience with, is to take your java code and create a module for Unity.
I like unity because it is object based and works a bit like blender; you just put your models where you want them and add scripts and modules that work with the physics engine. I tried the java path to programming for android and it wasn't fun enough for me.