(June 24, 2015 at 5:43 pm)Rhizomorph13 Wrote: Well, the one I made only has the one, with the twelve spinning cubes in that stock grey of any prims created in Unity. It is tilt controlled and very responsive. The major problem was the calibration at the beginning so the user can hold it at any starting tilt and comfortably control the ball. Also using tilt control to affect physics controls can yield some interesting results i.e. hovering ball and slamming/jumping ball. The calibrate code works about half the time upon run. Same thing for Space Shooter. If you like I could post up the code I used when I get back to my home computer.I'm okay on the code, but if you want to throw up the .APK for it, it'd be fun to see how it works. If it really is responsive, then I might switch or add a user option for the controls-- right now, the touch mechanism is working pretty well, but at the start I did wonder about using tilt.
I couldn't find decent free Android screencap software to show my game, so I'll just make a vid of the PC version, and maybe throw up the .APK too. The only problem is that the PC version shows a lot more of the level than the phone version, so there's a little less surprise in a sense.