(July 4, 2015 at 5:37 pm)bennyboy Wrote: C# is most commonly used for Windows programming. You can download free versions of Visual Studio from Microsoft and there are a million tutorials on C# online. Same with Java.
Yeah, that face was me. I just put it in there to prove to my students that I really made the game-- otherwise they would have thought I was just pulling their legs.
I'm glad about your laptop. Sounds like a great deal.
That's okay Benny, I've got the gist of C#, just missing a few syntax elements I had Visual Studio before when I had Windows before, and had a play around with C# then but mainly used VB. I might get Visual Studio again at some point but I don't think there is any desperate need.
I've finished the Roll a Ball project now and built it for Windows. I tried building it for Android just to see the process but it needs the Android SDK installed, which I wasn't sure I'd need, but glad I know. I know it probably wouldn't work as a game because the control method is different on a phone than a PC, but I did want to see how easy it was just to create an installable apk. It raises the the question of how they manage to keep the two in sync - I mean Android changes roughly every six months with new features added so I haven't got a clue how unity can implement the game in android and take advantage of all the latest features, if it does?
So is Unity widely taught in schools/colleges these days? I didn't quite realise until I saw the software and its site how professional and well supported it was. It's site says it's partners include Microsoft, Sony, Samsung, and Nintendo; I never realised it had such strong backing. But as usual I guess I'm jumping on the bandwagon very late and it's probably been around for years and built up a solid following?