(July 25, 2015 at 9:13 am)Napoléon Wrote:(July 25, 2015 at 12:50 am)Tiberius Wrote: gamers are notoriously bad at designing good characters, compared to actual character designers.
I don't think that's necessarily true, it's more that we just don't have the same tools or expertise to create such characters and give them the backstory we want, and the character creation systems for most games flat out suck balls.
I mean:
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Although a lot of games are getting better in this regard. Compare the above to my DA:Inquisition character and I'd say the Dragon Age series does a good job of letting you create characters.
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Soz for potato quality.
I removed the images so my reply doesn't have them.
I agree with you that designing your own character has gotten a lot better, but there are going to be characters in games that just won't or can't be designed by the gamer. At some point, character designers have to come in and make characters to fit in cutscenes, or in the gameplay, because to ask gamers to do it just wouldn't be gaming.
Character design itself also has to have limitations because of environmental factors. If you were allowed to create huge characters in games like Skyrim, you just wouldn't be able to complete some missions which require you to sneak around or go under a bridge.
Of course, other games are fine with doing this for various reasons. When I used to play Second Life, as soon as I found out that you could "wear" objects at about 30 different points on your body, I got my character to "wear" a sofa on each of these points, and I wandered around pissing a lot of people off with my giant sofa monster.