(November 16, 2015 at 7:36 am)Homeless Nutter Wrote: Sure - many major releases are pretty un-imaginative and targeted at as broad an audience as possible, but most of those games would still blow our minds if they came out in the 90's.
With the graphics... but not with the gameplay. I don't play a game to watch it like a movie.
Gameplay on average used to be less formulaic and back in the 90s the level design was more important than the graphics and cutscenes.
Making use of fewer tools used well and not just relying on technology, formula and gimmick can aid creativity IMHO.
Did you know that Doctor Seuss deliberately limited the words he could use when he wrote his stories in order to be more creative?
I'm glad the graphics were weaker in the 90s, it means the focus was on more important things.