I think a lot of what has been mentioned is up to preference (of course!). I think the best improvement new games have had are the graphics. Mechanics, I would say, haven't changed that much. The most memorable games of today take something from the older games. I don't think that matters too much though, there has to be a start somewhere. Since the 80's and 90's everything has become a lot more complex, and in some cases convoluted. The games mentioned that are genuinely great I don't think will be remembered for as long as those that inspired them. Mass Effect was, in my opinion, decent, but I never got hooked, and although is has a loyal fan base it wont be played as much by younger generation as some of the classics. I can't say that for certain, but thats my personal guess. Two of the series also mention, Elder Scrolls and Fallout, are by Bethesda, and date back a long way. Skyrim uses the same mechanics as Daggerfall and Morrowind. More complex, but its very similar. On that note though, I still believe Oblivion is the best in the series. I think the games I would consider modern classics that will be played for a long time are games like Portal, World Of Warcraft, and COD4: Modern Warfare. Portal is fairly self explanatory, it is a very unique puzzle game that made creators rethink how to challenge gamers. WoW was Beta tested in 2004, which I would consider fairly modern, and took online gaming to a new level. And COD... well, sure its not as original anymore, but it all started with Modern Warfare. I can't think of another game since Half Life that inspired FPS's as much.
Games like Dark Souls and Bloodbourne are on purposely hard, and I think what Evie was trying to get at is that older games don't try to be harder then every other game, it isn't the point in the game, unlike those too. Not saying its a bad thing, but i don't using those as examples of games that don't hold your hand was the great.
Basically, I like modern games, but I feel it wasn't as ground breaking as Half Life, Warcraft, Goldeneye, Mario 64, Conkers Bad Fur Day, DooM, Gaunlet, Halo (2001 - some may disagree!), The SIMs, Duke Nukem, GTA, Elder Scrolls, Fallout, Final Fantasy, MGS, Resident Evil, Wolfenstein, Zelda.
Sure, I didn't talk about Space Invaders, Tron, Pac Man, Frogger, Pong, Tetris, Asteroids, but although they are incredibly important games, but I would say they aren't played the same as modern games.
Games like Dark Souls and Bloodbourne are on purposely hard, and I think what Evie was trying to get at is that older games don't try to be harder then every other game, it isn't the point in the game, unlike those too. Not saying its a bad thing, but i don't using those as examples of games that don't hold your hand was the great.
Basically, I like modern games, but I feel it wasn't as ground breaking as Half Life, Warcraft, Goldeneye, Mario 64, Conkers Bad Fur Day, DooM, Gaunlet, Halo (2001 - some may disagree!), The SIMs, Duke Nukem, GTA, Elder Scrolls, Fallout, Final Fantasy, MGS, Resident Evil, Wolfenstein, Zelda.
Sure, I didn't talk about Space Invaders, Tron, Pac Man, Frogger, Pong, Tetris, Asteroids, but although they are incredibly important games, but I would say they aren't played the same as modern games.