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No Man's Sky
#4
RE: No Man's Sky
(February 23, 2016 at 8:53 pm)Living in Death Wrote:
(February 23, 2016 at 8:48 pm)bennyboy Wrote: Yeah, this is pretty fantastic.  It promises to change the face of computer gaming forever.  However, I've seen Everquest Landmark, which was pretty neat, but you can see that "random" isn't really random: it means that pre-programmed zones are distributed through worlds randomly, but there's not enough variation to really compel a sense of overwhelming variety.

That's very true. It isn't going to be nearly as varied as people will make it out to be, but I still really have my fingers crossed for what may come of it regardless.

In the case of Landmark, the massive worlds gave individuals the ability to mold their own environment-- that game has a pretty advanced modeling toolkit for structuring your own buildings.  I think any procedurally-generated universe will be much the same.  People will claim it and mold it, and the unique flavors will be an expression of their personalities.  I don't know if No Man's Sky will have base-building and stuff like that-- but it really needs to give people an advanced toolkit for molding randomness into meaning, or it will probably get tiring pretty fast.
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Messages In This Thread
No Man's Sky - by Living in Death - February 22, 2016 at 9:52 pm
RE: No Man's Sky - by bennyboy - February 23, 2016 at 8:48 pm
RE: No Man's Sky - by Living in Death - February 23, 2016 at 8:53 pm
RE: No Man's Sky - by bennyboy - February 23, 2016 at 9:07 pm
RE: No Man's Sky - by Living in Death - February 23, 2016 at 9:25 pm

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