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No Man's Sky
#5
RE: No Man's Sky
(February 23, 2016 at 9:07 pm)bennyboy Wrote: In the case of Landmark, the massive worlds gave individuals the ability to mold their own environment-- that game has a pretty advanced modeling toolkit for structuring your own buildings.  I think any procedurally-generated universe will be much the same.  People will claim it and mold it, and the unique flavors will be an expression of their personalities.  I don't know if No Man's Sky will have base-building and stuff like that-- but it really needs to give people an advanced toolkit for molding randomness into meaning, or it will probably get tiring pretty fast.

As far as I'm aware, it's mostly just consisting of planets which can be mined with a mining laser (multitool, actually). I also heard mention of cave systems, so it could take on a similar feel to Minecraft's procedurally generated worlds. 

So, as far as molding your world goes, it really just comes down to obliterating rock to your heart's content. No base building though, unfortunately.
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Messages In This Thread
No Man's Sky - by Living in Death - February 22, 2016 at 9:52 pm
RE: No Man's Sky - by bennyboy - February 23, 2016 at 8:48 pm
RE: No Man's Sky - by Living in Death - February 23, 2016 at 8:53 pm
RE: No Man's Sky - by bennyboy - February 23, 2016 at 9:07 pm
RE: No Man's Sky - by Living in Death - February 23, 2016 at 9:25 pm

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