RE: Publishing to Google Play
May 26, 2016 at 4:56 pm
(This post was last modified: May 26, 2016 at 5:07 pm by bennyboy.)
Sorry, guys, the problem is that the app reveals a little more of my personal identity than I want to reveal, including the address of my business which involves children, etc. BUT I have a Unity-based marble game that I think I can clean up and put live on another account. Or maybe I should port my atheist space-shooter to Android:
@pool
Actually, there's was a serious hiccup. I wrote the app last year in Eclipse, then tried to upgrade to the .gradle system in Android Studio this time, and completely blew up the program: native libraries broken, include files missing, etc. etc. Automatic conversion my ass. So I rewrote the whole app in Android Studio, and I'm SOOO happy I took the effort, because things are so much nicer now. When I first tried Android programming, with activities and fragments and all that, I hated it, but this time it was easy and kind of fun.
Getting the app into play store was reasonably easy, actually. I read that you have to do a lot, but actually, you just have to put up a few screenshots, fill out a self-administered content-rating assessment, and wait about 1-2 hours for it to go online. I think you could literally make a game in Unity and have it online with payment options, in less than a week.
@pool
Actually, there's was a serious hiccup. I wrote the app last year in Eclipse, then tried to upgrade to the .gradle system in Android Studio this time, and completely blew up the program: native libraries broken, include files missing, etc. etc. Automatic conversion my ass. So I rewrote the whole app in Android Studio, and I'm SOOO happy I took the effort, because things are so much nicer now. When I first tried Android programming, with activities and fragments and all that, I hated it, but this time it was easy and kind of fun.
Getting the app into play store was reasonably easy, actually. I read that you have to do a lot, but actually, you just have to put up a few screenshots, fill out a self-administered content-rating assessment, and wait about 1-2 hours for it to go online. I think you could literally make a game in Unity and have it online with payment options, in less than a week.