RE: Is Phaser worth learning?
August 28, 2017 at 8:07 pm
(This post was last modified: August 28, 2017 at 8:09 pm by bennyboy.)
(August 28, 2017 at 3:26 pm)FlatAssembler Wrote: What was Flash, actually? I've always thought it was something like SVG, just with a different syntax (that was difficult to combine with HTML, and that's the main reason it got deprecated). Was it actually more powerful than SVG?
I'm not so familiar with SVG except that it's a format for vector graphics. When I google it, I see it does a lot of the things Flash used to do. Flash allowed you to have a virtual workspace, move objects around them, have them interact with clicks, etc. If you have a browser that even allows the Flash plugin, you can probably find some flash games online. You'll not that they're kind of similar: mostly 2D sprite graphics, pretty simple designs, etc.
Flash is definitely dead. I don't remember the exact reasons, but I think they were kind of standards wars where companies refuse to support each others' products.
For the most part, I wouldn't really worry which platform you go with. If you have a serious project in mind, you mainly want to feel sure that the platform will survive long enough for you to finish your project and get it out there to be enjoyed by other people.
BTW, here's a little Windows minigame I made for a coding class in which I very clumsily try to explain why OOP is good for game making.
