Quote:Okay, first of all, I think the general appearance looks a LOT better.Thanks. It took me hours to do that.
Quote:And the main body really should be white rather than black, with dark text, like your style #3.Well, light gray Verdana on a black background looks quite legible. It's not hard to set #3 to be the default stile if you think it's better.
Quote:In addition to width: 25%, I suggest you also add max-width: 300px (or whatever).The way I've written the scripts, I think I'd have to change most of the code to do that. I can't both set the scrolling of the overflow in the main and width of it to be 100%, the main just floats below the navigation bar if I try to.
Quote:Also. . . kill the bouncing ball. Its only function is to distract.\Really? I thought it was quite popular once to have an anchor to the top in the form of some arrow moving up and down. I've decreased the initial speed, so it doesn't cover the text in the section of any of my pages, I think that's enough.
Quote:I like your svg gradient corners, but in my browser (Chrome), when I resize the window, the left corner ends up looking gimpy; something about the polygon calculations isn't working when the div changes shape.I've also noticed that, and I believe I fixed it now. Can you test it again in your browser please (I don't have Chrome on my computer.)?
I've also dodged it to work in Firefox (where the clientWidth method apparently doesn't work for SVG elements).
It still doesn't work in Opera, but I think it has to do with CSS rather than JavaScript or SVG. But that's the fact of life, if you aren't using table layout, it doesn't look the same in all browsers.
Quote:I can say 100% that instead of .svg you should just use a .png image, of a size maybe 512x512. You can make something like this in Photoshop very easily. In fact, you could just do a screen capture of your existing .svg graphic, and put that in there as a background image for your corner divs.Well, the webpage already takes like 5 seconds to load on my computer (my Internet speed is 3Mb/s), so I don't think using PNGs is a good idea.
Quote:As far as the OP, the PacMan game is unplayable, but I mean, good on you.What exactly does it do on your smartphone? I've tested it on Samsung Galaxy SIII Mini and it works there.