RE: Help me with my new website!
January 18, 2018 at 6:38 pm
(This post was last modified: January 18, 2018 at 7:23 pm by bennyboy.)
@FA:
C# is pretty much part and parcel of .NET now. It feels a lot like a mix of c++ and Java. The good news is you can go and download Visual Studio Community edition, which is a fantastic programming environment, and it's almost 100% fully-featured. The only thing you're missing from the corporate edition as far as I can tell is some of high-level diagnostics, team coordination tools, etc., which you won't need anyway. Visual Studio allows you to work with databases, to write ASP.NET web sites, to quickly make Windows programs using a visual designer, and most importantly: Unity and Microsoft are currently cooperating, so when you install Visual Studio, there's actually an option to install the framework required to use Visual Studio as your editor for Unity scripts.
Unity is also 100% free and is mostly fully-functioning. There are also free assets you can download to practice various techniques, including animated characters you can use.
Just for interest sake, here's a tutorial I was making for XNA (don't use it. . . use Unity instead) using C#. XNA was a C# wrapper for DirectX, which only has full libraries for C++. It should tell you a lot that Microsoft has completely abandoned XNA, and decided to partner up with Unity.
I'm not very good at making tutorials-- but I explained a little bit about classes and some of the other things that Kevin mentioned in his post. And you get to shoot the old Pope, so there's that. . . There are "tutorials" that show step-by-step how I designed the game from a simple ship model to a reasonably full-featured mini-game. If you are interested, check it out, because I can answer questions you have about any step of arriving at this. This particular episode mostly talks about how I used nested constructors to allow one class to handle a lot of different enemy character types. (For my awesome live-action impression of Paris Hilton, watch episode #2):
Here's another little mini-game I made, this one using Unity with Visual Studio for the scripting. There's no tutorial or anything, but it's actually an extension of one of Unity's tutorials, so with a little tweaking you could arrive at your own marble game.
C# is pretty much part and parcel of .NET now. It feels a lot like a mix of c++ and Java. The good news is you can go and download Visual Studio Community edition, which is a fantastic programming environment, and it's almost 100% fully-featured. The only thing you're missing from the corporate edition as far as I can tell is some of high-level diagnostics, team coordination tools, etc., which you won't need anyway. Visual Studio allows you to work with databases, to write ASP.NET web sites, to quickly make Windows programs using a visual designer, and most importantly: Unity and Microsoft are currently cooperating, so when you install Visual Studio, there's actually an option to install the framework required to use Visual Studio as your editor for Unity scripts.
Unity is also 100% free and is mostly fully-functioning. There are also free assets you can download to practice various techniques, including animated characters you can use.
Just for interest sake, here's a tutorial I was making for XNA (don't use it. . . use Unity instead) using C#. XNA was a C# wrapper for DirectX, which only has full libraries for C++. It should tell you a lot that Microsoft has completely abandoned XNA, and decided to partner up with Unity.
I'm not very good at making tutorials-- but I explained a little bit about classes and some of the other things that Kevin mentioned in his post. And you get to shoot the old Pope, so there's that. . . There are "tutorials" that show step-by-step how I designed the game from a simple ship model to a reasonably full-featured mini-game. If you are interested, check it out, because I can answer questions you have about any step of arriving at this. This particular episode mostly talks about how I used nested constructors to allow one class to handle a lot of different enemy character types. (For my awesome live-action impression of Paris Hilton, watch episode #2):
Here's another little mini-game I made, this one using Unity with Visual Studio for the scripting. There's no tutorial or anything, but it's actually an extension of one of Unity's tutorials, so with a little tweaking you could arrive at your own marble game.