RE: Rob's Doom mod
February 5, 2020 at 12:09 pm
(This post was last modified: February 5, 2020 at 12:37 pm by RobbyPants.)
It's purely asthetic, but I've added the portal between Mars and Hell that's causing all the problems for the storyline. I want the player to be able to see this about once a level as they work their way closer to it throughout the first six to ten levels.
I set the height of the thing to 192 which will stop it from "wandering" through doorways. It's effectively an invisible, intangible actor that wanders around, occasionally animating as a lightning strike doing damage in a radius.
So, that being said, I could easily make more lightning actors that inherit from this, change the height/scale to make it look/behave different, and I can easily do pallet swaps to change the colors.
I don't have any plans for it in this mod, but I could definitely do what you suggested in some other one. I might make a blue/white version of this that strikes more frequently to use as some arcing in electric equipment, but I haven't figured if I want an area like that in a level, or not. It could be cool...
(February 5, 2020 at 11:17 am)tackattack Wrote: What about squishing down the lighting effects for a lightning beast in a cityscape. Or you could shade it brown and green for a tree ent or something on a forest mod? Just thoughts. Great job from what I've seen though.
I set the height of the thing to 192 which will stop it from "wandering" through doorways. It's effectively an invisible, intangible actor that wanders around, occasionally animating as a lightning strike doing damage in a radius.
So, that being said, I could easily make more lightning actors that inherit from this, change the height/scale to make it look/behave different, and I can easily do pallet swaps to change the colors.
I don't have any plans for it in this mod, but I could definitely do what you suggested in some other one. I might make a blue/white version of this that strikes more frequently to use as some arcing in electric equipment, but I haven't figured if I want an area like that in a level, or not. It could be cool...