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Rob's Doom mod
#14
RE: Rob's Doom mod
It's purely asthetic, but I've added the portal between Mars and Hell that's causing all the problems for the storyline. I want the player to be able to see this about once a level as they work their way closer to it throughout the first six to ten levels.

[Image: 84216750_10159694426006164_8130866402681...e=5ED21F84]

[Image: 84045472_10159694508566164_7723502910868...e=5EC25807]


(February 5, 2020 at 11:17 am)tackattack Wrote: What about squishing down the lighting effects for a lightning beast in a cityscape. Or you could shade it brown and green for a tree ent or something on a forest mod? Just thoughts. Great job from what I've seen though.

I set the height of the thing to 192 which will stop it from "wandering" through doorways. It's effectively an invisible, intangible actor that wanders around, occasionally animating as a lightning strike doing damage in a radius.

So, that being said, I could easily make more lightning actors that inherit from this, change the height/scale to make it look/behave different, and I can easily do pallet swaps to change the colors.

I don't have any plans for it in this mod, but I could definitely do what you suggested in some other one. I might make a blue/white version of this that strikes more frequently to use as some arcing in electric equipment, but I haven't figured if I want an area like that in a level, or not. It could be cool...
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Messages In This Thread
Rob's Doom mod - by RobbyPants - January 11, 2020 at 1:01 pm
RE: Rob's Doom mod - by Fake Messiah - January 11, 2020 at 1:12 pm
RE: Rob's Doom mod - by RobbyPants - January 11, 2020 at 1:32 pm
RE: Rob's Doom mod - by onlinebiker - January 11, 2020 at 3:11 pm
RE: Rob's Doom mod - by RobbyPants - January 11, 2020 at 3:27 pm
RE: Rob's Doom mod - by onlinebiker - January 11, 2020 at 4:19 pm
RE: Rob's Doom mod - by RobbyPants - January 24, 2020 at 10:32 pm
RE: Rob's Doom mod - by RobbyPants - January 25, 2020 at 10:29 pm
RE: Rob's Doom mod - by LastPoet - January 25, 2020 at 11:57 pm
RE: Rob's Doom mod - by RobbyPants - January 26, 2020 at 10:06 am
RE: Rob's Doom mod - by RobbyPants - January 26, 2020 at 1:26 pm
RE: Rob's Doom mod - by RobbyPants - February 5, 2020 at 10:58 am
RE: Rob's Doom mod - by tackattack - February 5, 2020 at 11:17 am
RE: Rob's Doom mod - by RobbyPants - February 5, 2020 at 12:09 pm
RE: Rob's Doom mod - by RobbyPants - February 9, 2020 at 2:07 pm
RE: Rob's Doom mod - by Pat Mustard - February 9, 2020 at 2:43 pm
RE: Rob's Doom mod - by RobbyPants - February 9, 2020 at 3:15 pm
RE: Rob's Doom mod - by RobbyPants - February 9, 2020 at 9:19 pm
RE: Rob's Doom mod - by RobbyPants - February 16, 2020 at 10:01 pm
RE: Rob's Doom mod - by RobbyPants - February 17, 2020 at 4:51 pm
RE: Rob's Doom mod - by RobbyPants - February 22, 2020 at 5:52 pm

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