LMFAO! Yes, Microsoft-centric. XD That's why Steam is also for Mac and Linux, right? And why Portal and Portal 2 were PS3 as well? And also Half Life 2 came out on the PS3 back in 2007 so don't give me that bullshit that they "fucked off the PS3 completely." Completely my ass. NOW who is bullshitting?
And seriously? "He develops games for Windows, ergo he's a Windows fanboy?" Ok, sure, I guess every other fucking publisher and developer of video games ever must be Microsoft defenders, because who the fuck in their right mind would develop a game exclusively for Linux or Mac these days? Guess what OS most people have? Windows! Gee, it's almost like this is a business decision or something; to target the larger market! NO THAT COULDN'T BE THE CASE. XD
Oh also: http://arstechnica.com/gaming/2012/07/st...ace-linux/
The part I think is most interesting is the perhaps-more-valid reason why: Because of money. Competition in the marketplace. It's almost like he's NOT a buttbuddy of Windows and instead he's just doing the business approach of going where the money is [or isn't]. And the money was in Microsoft platforms before so he went with that, and derided the PS3 which, big surprise, is the least-selling platform of the major three consoles. Maybe it was because it was prohibitively expensive for many people and doesn't have nearly the vast array of exclusive titles it would need to justify its cost, and maybe it didn't have that vast array of exclusive titles because IT'S A PAIN IN THE ASS TO PROGRAM FOR. I just gave you fucking multiple sources saying it's a pain in the ass to program for. THAT is where this all goes back is to me saying that Bethesda had said the reason for the delay was because the PS3 programming architecture is a pain in the ass. I am NOT saying you ever said otherwise, I AM reinforcing my point however that the likely reason for the delay is because the PS3 is overly complicated, which is the part you got all hurt in the buttocks over before.
In other words, no, my original post was NOT bullshit. The PS3 is a harder system to program for. It's actually true.
Deal with it.
And seriously? "He develops games for Windows, ergo he's a Windows fanboy?" Ok, sure, I guess every other fucking publisher and developer of video games ever must be Microsoft defenders, because who the fuck in their right mind would develop a game exclusively for Linux or Mac these days? Guess what OS most people have? Windows! Gee, it's almost like this is a business decision or something; to target the larger market! NO THAT COULDN'T BE THE CASE. XD
Oh also: http://arstechnica.com/gaming/2012/07/st...ace-linux/
The part I think is most interesting is the perhaps-more-valid reason why: Because of money. Competition in the marketplace. It's almost like he's NOT a buttbuddy of Windows and instead he's just doing the business approach of going where the money is [or isn't]. And the money was in Microsoft platforms before so he went with that, and derided the PS3 which, big surprise, is the least-selling platform of the major three consoles. Maybe it was because it was prohibitively expensive for many people and doesn't have nearly the vast array of exclusive titles it would need to justify its cost, and maybe it didn't have that vast array of exclusive titles because IT'S A PAIN IN THE ASS TO PROGRAM FOR. I just gave you fucking multiple sources saying it's a pain in the ass to program for. THAT is where this all goes back is to me saying that Bethesda had said the reason for the delay was because the PS3 programming architecture is a pain in the ass. I am NOT saying you ever said otherwise, I AM reinforcing my point however that the likely reason for the delay is because the PS3 is overly complicated, which is the part you got all hurt in the buttocks over before.
In other words, no, my original post was NOT bullshit. The PS3 is a harder system to program for. It's actually true.
Deal with it.