(May 7, 2014 at 6:21 pm)Napoléon Wrote:
Well the advantage of using host players you don't get stupid server side issues like other games. As nice as having dedicated servers seems on paper having a host player on small team game like CoD is just more reliable. Disconnecting happens but it pretty uncommon.
Perhaps a quit percentage would work, if you get over a certain level of quits you go to the 'Bad Sport' matchmaking. To me quitting mid game really impacts the whole experience. The number of times I've had to finish a game where only 1 or 2 players are left on the other team after 2-3 mins. It actually feels like a punishment playing as a team or with friends because as soon as you do well the game is empty. On Blops we had to split our groups into pairs of players and all play separately because otherwise you would spend the whole night doing nothing the pattern was always:
Search game, find lobby, watch for 10 mins while people join and leave matchmaking after looking at our stats, game eventually starts, play 2-3 mins, entire enemy team left game.
Or occasionally 1 guy would stay in causing us to hemorrhage SPM and fall off the leaderboards. We would play for 3-4 hours and only get 30-40 mins of game time.
As much as being out-skilled or stuck on a bad team sucks, thing is with CoD if you are being absolutely dominated the game will only take 5 mins and then you can find a new match. Do they still have Mercenary gametypes? With something like Mercenary TDM and OBJ the game can easily balance so 9/10 you won't have too large a skill gap from parties.