(July 14, 2014 at 3:01 pm)Napoléon Wrote:
Yeah, you had the right idea, but I can make a couple of suggestions.
1) Try to bring a big enough force to do the job so that you won't need to produce/buy
2) Redundancy. Bring at least two siege units (which you did), and at least two foot soldier units (spear, pike, sword, musket, etc) above what you need in 3).
3) Everything else you bring along has two jobs a) keep the units in 1) and 2) alive and as undamaged as possible, and b) kill ungarrisoned units / protect your flanks.
As you know, ranged units can't take cities. Mounted units are nearly useless for doing so - though I have occasionally used chariots / knights / cavalry for storming a city once it has been reduced to 0 defense. Infantry units are far better - though it's still a good idea to fully reduce a city with siege first.
Bringing along some naval units was a good idea, you don't want to get flanked by surprise from the sea. Later in the game, you may ditch most of your naval melee units in favor of naval ranged units, which can be invaluable in laying siege to coastal cities (hit 'em with 3-5 battleships, and then swoop in with a destroyer to take the city. No ground units needed.)
Mis-clicking sucks. Still happens to me occasionally.