RE: Civ 5
July 30, 2014 at 1:20 pm
(This post was last modified: July 30, 2014 at 2:10 pm by Napoléon.)
(July 30, 2014 at 1:09 pm)Jaysyn Wrote: If it's like the rest of the game, shouldn't you be able to edit the controlling python scripts to tweak research times? I'm assuming you are building production buildings as early as possible?
I'm looking at editing the XML files and changing the actual values that it uses, seems like my best bet although I'm having a hard time figuring out exactly what every line does and I don't want to break the game myself by editing something unnecessary.
Honestly, anything I do in-game doesn't make a difference, even if I used the map builder and put a shit load of stone hills around my city and had them focus on production it still goes slow compared to tech progression.
Quote:EDIT: Have you heard of this Civ 5 mod? SloMo Science sounds like what you are looking for.
Yeah that was one of the ones I looked at, apparently it breaks other things in game like treaties so I want to avoid that.
*edit* I think editing the XML file is going to be how I change this, I found a few useful threads online that give me some idea of what each line does:
http://forums.civfanatics.com/archive/in...18666.html
http://forums.civfanatics.com/showthread.php?t=386609
http://forums.2k.com/showthread.php?8995...f-the-game
I'll end up just tweaking the options to suit my gameplay habits no doubt.