RE: Detecting design or intent in nature
February 3, 2015 at 1:02 pm
(This post was last modified: February 3, 2015 at 1:15 pm by The Grand Nudger.)
(February 3, 2015 at 4:49 am)Heywood Wrote: I think there is a fatal problem with premise 3. The spider sim is an example of a Heywood system that requires intellect for its genesis but does not require intellect for its operation.Doesn't require an intellect for it's genesis either...because all of the things you've described as the characteristics of the heywood system are characteristics of the precedural gen-which does not require an intellect for it's genesis or operation-...not the pretty pictures (which actually might - and have thoroughly convinced you that you have purchase where you do not.....), - and it will and does do work on "seeds" not requiring any intellect for their genesis either -all the damned time-.
That's what makes them useful, and what makes them different from other systems - it is, in fact, true by definition. If you want to talk about things requiring intellect for their "genesis" or their operation you simply won't be talking about procedural gens...though you very well may be talking about pretty pictures that procedural gens are manipulating.
I just can't help but drive this home for comedy, you're arguing for the existence of some intellect as a requirement for this whole fucking universe on the basis of a powerful experience you had on the other end of a machine which handles the scenery in minecraft.....jesus fucking christ man!.....your "argument" can't take a single breath of oxygen without invoking something that is A: ridiculous on it's very face, and B: wrong by definition.
You will continue to be entirely, irrevocably, and demonstrably wrong until you let go of that sim...but when you do...what will be left?
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