(April 23, 2015 at 10:26 pm)bennyboy Wrote: I have to disrespectfully disagree about RPGs. You are saying that an open world game is just about running around discovering new territory. I don't think so. I think the mechanics of ANY RPG is that you have to level up your character to access more and more of the content, until you get to a face-meltingly-hard boss fight at the end. As for unfinished quests: if your quest is to go to a starter cave to collect three moon mushrooms for a potion to cure some kid's puppy's sniffles, I really don't see why if you decide to do it later, you should come back and find glass-armor-wearing badass warriors guarding them. For me, a world is a world, and whatever "lives" in that world should have nothing to do with my character's level. Otherwise, I just feel like I'm in some college kids' final design project, running around the world to check out the graphics.
an aside: I've been playing Pillars of Eternity. So far, I'm pretty impressed.
No, I'm not saying that it's just about running around discovering new territory. I was talking about the difference between a scripted game and an open game. I've never been a big fan of the linear storyline games, even though I played the shit out of all the Baldur's Gate/Neverwinter games. I prefer a completely open (or as close as a game can get) world, especially one where choosing to kill (or not) the asshole in the tavern at level four has an impact to the story line at level 54. You seem to prefer the linear RPG, and that's fine. I prefer replayability and real consequences to in game choices. Linear RPGs just don't have that. I also don't need to super-boss villain at the end of the game to make the game playing experience worth it.
All that being said, PofE does look intriguing even though it is (or at least is presented as) a linear RPG and I may have to give it a try down the road.
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