RE: Witcher franchise...
April 25, 2015 at 10:13 am
(This post was last modified: April 25, 2015 at 10:14 am by bennyboy.)
(April 24, 2015 at 10:41 pm)SnakeOilWarrior Wrote: Now, I'm not claiming Skyrim (or any other Elder Scrolls title) is the end all, be all of RPG gaming, it's just a handy example of an open world with a non-linear story line. It's sounding more and more like the Witcher franchise, and Witcher II in particular, are what I'm looking for. A much better example of what the Elder Scrolls games have been trying to do.
I don't have a problem with non-linear. I have a problem with advanced mobs showing up in starter areas "just cuz." Why do any questing when I can just keep grinding the same cave a hundred times and have mobs matching my level keep coming to look for a fight until I have collected all the gear I can ever want?
I don't know about the new witcher games. But I do know that in the first one, I would get the crap kicked out of me if I tried to venture to far into the wilderness at a low level. I guess in a sense that's non-linear, but you do have pretty strong constraints to what you are able to do at the beginning.