(June 23, 2015 at 10:02 pm)Rhizomorph13 Wrote: Unity is supposed to support cloud multi-user editing, but I bet it would require the pro version and I'm not that dedicated to pay 75 dollars a month or the full 1500 to go pro.
After I plunked around with the rollerball tutorial I found that there was a fully completed ball that included a jump feature that you can use right in the unity standard character objects.
I don't really see the attraction of the paid product, since there's almost nothing limiting about the free version that I've found yet. There was something about color/texture animations, i.e. you couldn't animate them. But I found a workaround by writing my own shaders, and animating the color properties for them, and this worked fine. Since the regular shaders are too heavy for Android anyway, it was like "Gee, that's easy." The same goes for the cloud stuff. Unless I had a big team working on a high-end project, I'm fine just making a new OneDrive account and giving the password to my friends. Cloud storage solved.
My Roll-A-Ball game now has a rolling Earth for a ball, animated space-themed tiles, and twisty slides that I modeled in Maya, and it's all been VERY easy to do. I'm really impressed with Unity so far-- I really can't imagine an easier way to slap together a workable game. Maybe I'll see if I can figure out how to screen cap my Android phone and throw up a little youtube vid of it.